Pull them with:Įnable shader generation with the -shader the command line switch. The repository has some submodule dependencies. Compile a libgl3w.so with these instructions. This isn't supported directly by common package managers. The OpenGL samples require the gl3w library. Make sure to install Git LFS before pulling this project. This repository requires Git Large File Storage to support the HDR environment maps used by the glTF viewer project. Note that this branch significantly trails the master branch namely, it lacks many of the advanced Shadertoy shaders. Check out the intel branch in this repository for Intel-compatible source for all the samples. There are a number of driver bugs preventing proper execution, but I'm working to get them fixed. The workarounds will be removed as driver bugs are fixed. The compiler itself has a workaround to prevent a segfault in the glTF sample viewer. A release driver will fail in the teacups (segfault) and ray-tracing samples (no pretty pictures, just sky). NVIDIA: You must use the Vulkan beta driver 455.46.04 or later. But Circle does, and this causes the graphics drivers to segfault or error or render incorrectly in most of the samples, if run without workarounds. The vendors test their drivers on glslang output, and glslang doesn't generate multi-shader SPIR-V modules. Working on this compiler has exposed a lot of graphics driver bugs. Compile-time calls to external libraries.Generating compiled sprite compute shaders.Unified CPU and GPU rendering and CPU debuggingĬompiled sprites with compile-time PNG decoding.Reflection and attributes for Shadertoy development Physically-based rendering of glTF models
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